Modelling steps
Before I have started modelling my pear, I have followed a few steps that I have set out in the beginning. In short, this is what I intend to do:
The last two images on the sheet (Development process) show the first stage of my model ( I have created the basic pear shape, unwrapped and textured it).
Next, I have added some facial features to it (eyes, nose, mouth and eyebrows), as well as arms. For the eyes, I have simply deleted a section of 2x2 polygons on each side of the face, which, in turbo smooth mode, will get transformed into a circle. For the nose, I have selected 2 connected vertical polygons starting from underneath the eyes (in between them) and extruded them, after which I have target welded the top two vertices to the corresponding ones on the face (the ones that were initially extruded).
In low polygon version, this is how it looks like:
With 2 iterations of the turbo smooth applied, the model looked like this:
So, by doing this, I have realised that the number of polygons used to create the shape, wasn't enough, as the shape changed quite dramatically after applying the turbo smooth.
However, after I have found a really great tutorial on making of a pear (http://www.cgarena.com/freestuff/tutorials/max/mrs_pear/pear.html), and after reading the steps that Jose Maria Andres Martin has followed, I have decided to start again with the base model for my pear. The reason for this was because the the initial shape was slightly different, in the sense that there was a clear separation between the top and bottom bit of the geometry, and the top part was slightly wider than mine. What I have also noticed, was that the artist has split the shape in 3 (top part was allocated to the eyes, middle one for the mouth, while the bottom third of the model was left for the body).
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| basic shape (http://www.cgarena.com/freestuff/tutorials/max/mrs_pear/pear.html) |
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| without Turbo Smooth on (http://www.cgarena.com/freestuff/tutorials/max/mrs_pear/pear.html) |
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| with Turbo Smooth on (http://www.cgarena.com/freestuff/tutorials/max/mrs_pear/pear.html) |
I found this very useful and I would like to apply the same principles in my model. By doing this, the mouth has got its own space allocated, as a clear defining feature, which means that it has got enough space to add extra polygon loops for detailing the geometry. The mouth I have created, didn't have enough female detail on, it was too straight, too plain, and the whole model had a male feel to it, while my intention is to create Miss Pear.
So, after saying this, I have started with my new model from scratch.






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